Superliminal plot11/30/2023 ![]() ![]() If you’re playing a Portal game, you expect a song at the end. If you’re watching science fiction, you expect spaceships and technology. When we talk about genre, we’re really talking about the expectations that the audience brings to a piece of fiction. ![]() How does fiction move between moods? How do you handle that kind of shift in a way that’s compelling rather than jarring? Is there something that we can identify Superliminal as potentially missing, something that can help us understand genre and mood more broadly? Part of the initial conversation would have to be about expectation. It’s a bit of a mood shift – which is not bad, necessarily, but it’s definitely – it’s noticeable.īut okay, let’s stay with that for a minute. The story’s got kind of a Portal thing going, too – you’re a dreamer who’s accidentally stumbled into a sleep therapy dream, and nobody totally knows where you are or how to get you out, and when they do figure it out the computer turns on you and won’t let you escape – Portal vibes, right? And yet by the end of the game, you’re listening to rising strings, those soft angelic sounds that signal transcendence and enlightenment, while a doctor tells you how you’ve successfully overcome your self-doubt and proven your ability to cope in the world. Following in the footsteps of Demruth’s 2013 Antichamber, it features puzzles based around forced-perspective. Superliminal is a 2019 surreal puzzle game from Pillow Castle. ![]()
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